# What is my KD ratio?

Works out your kill–death ratio (K/D) and KDA from kills, deaths and assists, and how many kills in a row you need to reach a target K/D.

- Page: https://www.acalculator.org/game/kd-calculator
- JSON spec: https://www.acalculator.org/game/kd-calculator.json
- Version: b4090aab9b75

## Default answer

Example with the default inputs (Kills 1,250, Deaths 1,000, Target K/D 1.5): 1,250 kills and 1,000 deaths is a K/D of 1.25.

## Inputs

| Key | Label | Description |
| --- | --- | --- |
| k | Kills | The opponents you defeated. |
| d | Deaths | The times you were defeated. |
| a | Assists | Optional: the kills you helped a teammate make. |
| t | Target K/D | Optional: the K/D you want to reach. |

## Outputs

| Key | Label | Description |
| --- | --- | --- |
| kd | K/D ratio | Kills ÷ deaths (zero deaths count as 1). |
| kda | KDA | (Kills + assists) ÷ deaths (zero deaths count as 1). |
| needed | Kills in a row to reach the target | The fewest more kills, with no more deaths, that bring the K/D to the target or above; 0 when you are there. |

## Method

K/D = kills ÷ deaths; KDA = (kills + assists) ÷ deaths; zero deaths count as 1. Kills needed = the smallest whole n ≥ 0 with (kills + n) ÷ deaths ≥ target.

## Assumptions

- Zero deaths count as one death, as most game scoreboards show it, so the K/D is the kill count.
- The kills needed assume no more deaths along the way.
- KDA here adds assists in full. Some games count an assist as half a kill.

## Worked examples

1. k = 16, d = 4 gives kd = 4. Source: 16 kills for 4 deaths is a K/D of 4, https://en.wikipedia.org/wiki/Glossary_of_video_game_terms#kill%E2%80%93death_ratio (retrieved 2026-10-05).
2. k = 1,250, d = 1,000, a = 300, t = 1.5 gives kd = 1.25, kda = 1.55, needed = 250. Source: 16 kills for 4 deaths is a K/D of 4, https://en.wikipedia.org/wiki/Glossary_of_video_game_terms#kill%E2%80%93death_ratio (retrieved 2026-10-05).
3. k = 7, d = 0, t = 2 gives kd = 7, needed = 0. Source: 16 kills for 4 deaths is a K/D of 4, https://en.wikipedia.org/wiki/Glossary_of_video_game_terms#kill%E2%80%93death_ratio (retrieved 2026-10-05).
4. k = 100, d = 3, t = 33.5 gives kd = 33.333333, needed = 1.

## FAQ

### How do you calculate K/D?

Divide kills by deaths. 16 kills and 4 deaths is a K/D of 16 ÷ 4 = 4. A K/D of 1 means you defeat as many opponents as defeat you.

### What is KDA?

KDA adds your assists to your kills before dividing by deaths: (kills + assists) ÷ deaths. 1,250 kills, 300 assists and 1,000 deaths is a KDA of 1.55.

### What is my K/D with zero deaths?

Dividing by zero has no answer, so most scoreboards count zero deaths as one. With 7 kills and no deaths, the K/D is 7.

### How many kills do I need to raise my K/D?

To reach a target K/D without dying again, you need target × deaths kills in all, rounded up. With 1,250 kills and 1,000 deaths, a 1.5 K/D needs 1,500 kills: 250 more in a row.

### What is a good K/D ratio?

A K/D of 1 is even. Above 1 means you win more fights than you lose; in most shooters 1.5 or more is well above the average player.

### Do assists count toward K/D?

No. K/D counts only kills and deaths. Assists count in KDA, and some games count an assist as half a kill there; this page counts each assist in full.

## Sources

- Wikipedia, Glossary of video game terms: kill–death ratio (K/D), with the example 16 kills for 4 deaths = 4. https://en.wikipedia.org/wiki/Glossary_of_video_game_terms#kill%E2%80%93death_ratio (retrieved 2026-10-05)
